Not much happened in development this week. Some time was spent on the design document. I really don't want to work on the design document, though, so I spent some time also developing. The result is a solid TGB crash. Basically I'm trying to load a new level when the player hits a jump gate (shown below).
I'm starting to figure out what needs to happen to keep TGB happy, but it's not quite there yet. The good news is that once I figure it out, I will have accomplished another of my major milestones for prototyping.
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