This week was just more infrastructure. There is now a message window in the HUD to tell you stuff about your mission (like when you complete it, and when you pick up cargo, etc.) and a new dialog that shows you all of your current missions. So if you just sign up for all available missions and forget what they were, you can look them up. The bounty hunting missions isn't quite so hacked together, and both cargo and bounty missions are randomized a little now (instead of entirely scripted).
One of my friends also gave me a good idea for the "first chapter" of the storyline. Instead of telling you what it is, I might do a little demo release of the first chapter when it's done. The first chapter is basically my first milestone. The game won't be feature-complete at that point, but a good chunk will be done.