Just tonight after an hour of work I was able to figure out how to transition half of the graphics to HD-quality, but the main water ripple effect is still half of the playbook's screen resolution. It's scaled up to full-screen, but it's calculated at half that size. It's an issue of performance. The game runs at somewhere around 15-20fps on the playbook at half resolution. I still need to check whether using the GPU helps, but I'm doubtful, since the ripple effect heavily relies on filters, which are not supported on the GPU with flash. So what this means for now is that I'm likely stuck with nice HD-quality above-water graphics (boat, leaves, text), but anything below-water (coins, shadows) is half-size.
Near-term plans for improving the game are:
- HD graphics (except ripples)
- Smoother controls
- Move leaves with ripples
- High score list
- On-line high scores
- Help section
- Multiple boats
- Moving enemies that you destroy by moving the leaves in their path
- Storyline, multiple levels, end game conditions
- Port to android, iOS
In case anyone is curious, my high score on the playbook is $2.35. Good luck beating that!
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